Moon Adventures Computer Science Grades PreK-2 - not including Bee-Bots

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Moon Adventures Computer Science Challenges contain four challenges anchored by the books On the Moon (PreK-K) and If You Decide to Go to the Moon (Grades 1-2). Using Bee-Bots (not included in this package) and unplugged activities, the children engage in challenges that address K-2 computer science concepts involving creating and following algorithms and developing programs with sequences to address a problem.  

1. Trip to the Moon

STEM+C Concept: Computer Science

Creating and Following Algorithms

This unplugged computer science activity starts with reading the book On the Moon (PreK-K) or If You Decide to Go to the Moon (Grades 1-2), creating excitement about a trip to the moon. Children then sequence a set of six Going to the Moon cards, justifying their proposed sequence. The activity concludes with a reenactment of a trip to the Moon, ending with everyone “walking” on the Moon.

2.  Exploring Moon Craters

STEM+C Concept: Computer Science

Develop programs with sequences to address a problem

This computer science challenge starts with children revisiting pages with craters from the books and then sequencing a different set of six cards (Getting Ready to Walk on the Moon cards). Children then have an opportunity to become familiar with the robot (Bee-Bot), before completing the first challenge on the Bee-Bot Moon Mat, going from the Moon lander to one crater card (and back for older children). Children discuss the different strategies they used to determine how to program Bee-Bot. During the last part of the activity, children are using symbol cards (forward, backward, turn right, turn left, pause) to document Bee-Bots movements. Possible extensions with multiple crater cards are provided.

3. Collecting Moon Rocks

STEM+C Concept: Computer Science

Develop programs with sequences to address a problem

This computer science challenge starts with children revisiting pages with moon rocks from the books and then sequencing a set of four cards (Brushing Teeth), or telling which card is missing, before coming up with their own sequence for a daily life experience. Next, the children program Bee-Bot to collect Moon rocks (cards), avoiding boulders (cards) for older children. To close, the children reflect and share how they worked as computer programmers, and what made them successful.  

4. Finding Footprints on the Moon

STEM+C Concept: Computer Science

Develop programs with sequences to address a problem

This computer science challenge starts with children revisiting pages from the book with footprints on the moon surface and then asks children to program Bee-Bot to follow a “NASA Mystery Code”. If followed correctly, Bee-Bot lands on a square of the Moon Mat that has astronaut footprints. Next, children program their robot to “go home” along a masking tape line, after discussing strategies how to best program Bee-Bot to stop as close to the end of the line as possible. The activity concludes with a discussion on computing all around us in daily life.

Included in this set of four computer science challenges above, you'll find:

  • Detailed instructions (i.e., lesson plan) for each of the four the learning activities
  • 15 small magnet tiles
  • A set of small colored stickers
  • 25 small astronaut stickers
  • 24 index cards
  • 1 roll of masking tape
  • Six Going to the Moon Sequence Cards (8.5x11)
  • Twelve sets of small Going to the Moon Sequence cards for children
  • Going to the Moon Re-Enactment Card (8.5x11)
  • Six Getting Ready to Walk on the Moon Sequence Cards (8.5x11)
  • Bee-Bot Instruction Card (8.5x11)
  • 18 Crater Cards (6x6)
  • 1 set of 32 Symbol Cards (3.75x3.75), forward, backward, right turn, left turn, pause
  • 6 sets of 32 Symbol Cards (2x2), forward, backward, right turn, left turn, pause
  • Four Brushing Your Teeth Sequence Cards (8.5x11)
  • 18 Moon Rock Cards (6x6)
  • 18 Boulder Cards (6x6)
  • 4 small Word Wall cards
  • Six Mystery Code Cards (8.5x11)
  • 12 paper copies of the Moon Mat (half sheet)
  • 1 paper copy of the Moon Mat (8.5x11)
  • A copy of On the Moon by Anna Milbourne
  • A copy of If You Decide to Go to the Moon by Faith McNulty
  • A set of 6 vinyl Moon Adventure Mats (30” x41”) formatted to be used with Bee-Bots

 

Each of the challenges takes approximately 45 minutes to complete.  These computer science challenges are suitable for grades PreK-2.